![]() ![]() Most of them are locked behind achievements at first. See Combos for a list of which passive items and their corresponding player stats affect which weapon.īase weapons can be chosen by leveling up. There are base, evolutions or unions, and special weapons Players roll dice in real time and chain skills together to earn bonus dice of greater and greater face value. Technically, Crit Chance is a separate stat but both have not been used at the same time yet.Ĭan the projectile be blocked by obstacles. The chance of a special effect happening. The maximum amount of projectiles that can be on screen. Determines the strength of the knockback effect along with the enemy's knockback taken multiplier and movement speed. The knockback dealt multiplier of the weapon. All delays refresh simultaneously as soon as one fully counts down. ![]() The time before the same enemy can be hit by the same projectile again. Buffs and Ailments are broken down into different categories, and no two buffs that fall into the same category may stack on a single character, be it an ally or enemy. Can overlap with another set of shots even before it finishes shooting. Frea, with Magic Damage +10, Hastened, Enhanced Magic, Enhanced Defense, Poisoned, MP Regen +50, and Dice Lure. The time required for an additional projectile to be fired between each Cooldown. There is a trigger for the cooldown to start after a weapon's duration ends. The time required for the weapon to be used again. The number of enemies a single projectile can hit before being used up. My first try to get to White Hand at Capella failed because I didnt use Armor in the build. Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same. Armor will also make a difference with Crimson Shroud, reducing the damage by half at max level or to 1/5 if youve bought the bonuses. The damage dealt by a single projectile per hit. It is extremely effective with Crimson Shroud as it caps all incoming damage at 10 already. Even if a single point sounds small, bonuses quickly add up. The weight of the weapon in the pool of weapons and passive items. Armor bonuses reduce how much damage enemies deal to you. The highest level the weapon can be upgraded to. See Overview Stats for a list of base stats of the weapons. Weapons have different stats, which define their functions. In Crimson Shroud, there is no character level, nor level-ups.Giauque, Lippi and Frea each have their own base stats which will never change. Not all weapons have an evolution.Ĭertain characters ( Mortaccio and Yatta Cavallo) automatically evolve their starting weapon when they morph into a new form, provided you have the required relic and meet the necessary condition. When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest. ![]()
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